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Job Description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Purpose:
The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements.
IMPACT :
- Design and implement automation components and systems, owning system-level outcomes across implementation and stability.
- Translate QA/QC needs into scalable source-code-level automation solutions.
- Own automation components end-to-end from design to maintenance.
- Diagnose failures driven by engine behavior, timing, or integration gaps.
- Build systems improving execution reliability, diagnostics, and maintainability.
- Ensure components are reusable, documented, and aligned to QE usage.
- Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries.
INNOVATION:
- Strengthen the automation ecosystem by building and enhancing features of the automation framework.
- Solve component-level automation challenges across game engines.
- Deliver reusable automation components reducing automation complexity and increasing scalability.
- Define improvements to automation systems based on system-level learnings and implementation experience.
- Translate experimentation outcomes into reusable and scalable solutions across projects.
KNOWLEDGE :
CORE COMPETENCIES
- End-to-end ownership of engineering outputs.
- High-quality technical documentation and system clarity.
- Supporting junior engineers through code reviews and feedback.
- Analytical problem-solving with scalable solution design and sound technical judgment.
- Technical mentorship and knowledge sharing with junior engineers and interns.
- Ownership of delivery quality aligned with engineering and QC standards.
TECHNICAL COMPETENCIES
- Strong C++ with C#/Python usage.
- CI/CD pipelines (Jenkins/TeamCity).
- Hands-on experience on game automation framework
- Engine integration and deep debugging.
- Version control best practices and code reviews.
BEHAVIORAL COMPETENCIES
- Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams.
- Collaborates proactively to align game design updates and ensure smooth feature and automation integrations.
- Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes.
- Approaches complex problems analytically and proposes practical, scalable solutions.
Qualifications
- Seniority:
- 5-8 years development including 2–3 years tools/automation for QC;
- BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.
Additional Information
Skills
PythonC++C#RJenkinsCI/CDQATeamsIf a job posting appears fraudulent, asks for payment, contains misleading information, or violates our guidelines, please report it immediately. Our team will review it promptly, Jobaaj does not charge any fee from the applicants.
About Company
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.
Ubisoft’s story begins with a family. The five Guillemot brothers, who saw an opportunity in the growing software development business, founded Ubisoft in 1986 to create and distribute video games around the world. Starting from its first releases like Zombi for the home computer, to the hit 90s platformer Rayman, Ubisoft’s early creative spirit paved the way for its future.
As Ubisoft grew from a family business to a global organization, our desire to embrace new ideas and technologies has never wavered. Whether that’s by pioneering dynamic lighting for Tom Clancy’s Splinter Cell on the PlayStation 2, getting players moving with motion controls in Just Dance, or building complex systemic open worlds in Assassin’s Creed, Watch Dogs, and The Division, finding exciting new ways to make games is more than just a business strategy – it’s part of our DNA.
At its core, Ubisoft is defined by its people. We welcome talent of all backgrounds and from all over the world to create unforgettable games and bring to life ideas that would otherwise be impossible. Today, Ubisoft’s 45+ studios and more than 21,000 employees make up a diverse global team that helps us bring joy to all types of players from all over the globe.
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